Re: what price quality?
Posted: 2013 Aug 25, 20:40
Kilmatead, you continue to be my advocate and my champion. Keep up the good work!!!
Nikos, I agree with Kilmatead's assessment of your attitude towards changes. From my perspective you start with the workaround and then become defensive, as you are in your posts above. You use deflection and excuses (I am working for all the users) to justify your ignoring of input. The problem is, that only works in your own mind. Those of us that have been ignored are not fooled.
I would know more if I could interact with you visually and audibly - not just via text which lacks any of the sensory clues that we humans use to add understanding to interactions with others. However, your "threat" to raise the price of lifetime licenses seems like an angry reaction to our input and another attempt to bite the hands that "feed you: (literally). If you wish to raise that price along with other prices (new purchases, upgrades, etc.) that is one thing, but you make it sound like a punishment to people that have been the most supportive. Financially, I would suggest you eliminate the lifetime upgrade completely (except for those already having it). If you come out with upgrades that are worth having and are fairly priced, people will pay for them. If they do not have any improvements worth having, you will not see as many upgrades. That business model may compel you to cater to user requests more than your current philosophy.
The whole discussion of the decline of the desktop is interesting but moot. This thread is about ways for you to improve your income from X2, not whether you should continue developing X2. If you do not want to implement a suggestion, before discarding it why not ask other users what they think? Find out whether it is a one off (solipsistic) or has appeal to others. A feature does NOT have to appeal to a majority to have value. At this point in X2's life cycle, you have already added all the big stuff and most of the middle stuff. The improvements you tend to make now are in the finish (cleaning up the look and feel - making X2 seem more polished and intuitive). I suggest that you be more open to the smaller changes that, in the past, would NOT have been worthwhile because of much more important enhancements. I suggest you adjust the attitudes that were useful in the past (like denying changes not of use to the majority) and adapt to where X2 is today.
Nikos, I agree with Kilmatead's assessment of your attitude towards changes. From my perspective you start with the workaround and then become defensive, as you are in your posts above. You use deflection and excuses (I am working for all the users) to justify your ignoring of input. The problem is, that only works in your own mind. Those of us that have been ignored are not fooled.
I would know more if I could interact with you visually and audibly - not just via text which lacks any of the sensory clues that we humans use to add understanding to interactions with others. However, your "threat" to raise the price of lifetime licenses seems like an angry reaction to our input and another attempt to bite the hands that "feed you: (literally). If you wish to raise that price along with other prices (new purchases, upgrades, etc.) that is one thing, but you make it sound like a punishment to people that have been the most supportive. Financially, I would suggest you eliminate the lifetime upgrade completely (except for those already having it). If you come out with upgrades that are worth having and are fairly priced, people will pay for them. If they do not have any improvements worth having, you will not see as many upgrades. That business model may compel you to cater to user requests more than your current philosophy.
The whole discussion of the decline of the desktop is interesting but moot. This thread is about ways for you to improve your income from X2, not whether you should continue developing X2. If you do not want to implement a suggestion, before discarding it why not ask other users what they think? Find out whether it is a one off (solipsistic) or has appeal to others. A feature does NOT have to appeal to a majority to have value. At this point in X2's life cycle, you have already added all the big stuff and most of the middle stuff. The improvements you tend to make now are in the finish (cleaning up the look and feel - making X2 seem more polished and intuitive). I suggest that you be more open to the smaller changes that, in the past, would NOT have been worthwhile because of much more important enhancements. I suggest you adjust the attitudes that were useful in the past (like denying changes not of use to the majority) and adapt to where X2 is today.